- #Scarlet blade end game costumes upgrade
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PVE: one of the worse PVE experiences i've had in decades. In perenthesis it says they are experimental effects thats super taxing and can cause crashes. taking high mode of, i sit around 40-45 which is sufficient, and you can hardly notice the different.
#Scarlet blade end game costumes full
i7 4770k 4.8ghz with 2 gtx 970s in sli and fully maxed full screen getting 15-30 fps. FPS wise meh, its still got along way of optimizing to go. Nothing i dislike about the graphics best mmo to date graphic wise. Game is optimzed very well and FPS stays above 60 at 4k on my rig. Graphically this game looks great, not ground breaking 2016 great, but its still one gorgeous game, the graphics shouldnt dissapoint anyone. World PvP is a bit more forgiving and is loads of fun. It does take alot of work and training your mind to initiate and react to foes abilities precisely to become really effective against better PVPers, very skill based, alittle ping based. Game seems designed on a 1v1 to 3v3 arena style. If you have a crappy ping though, this game might be rough for you competitively. Some moves are over the top, but it comes with the territory of japanese style gaming and its been implemented extremly well. Its the most instense combat i've seen to date. Combat is responsive, very time sensitive and critical on when your using abilities (especially in PVP).
#Scarlet blade end game costumes upgrade
faster from questing so you can upgrade hongmoon equipment faster ( you pretty much lvl your gear you get early on instead of grind for new equipment all the time). Sub accounts are worth it if your a casual gamer so you can get extra coin etc. The game is not pay 2 win at all, the f2p element in NA has been designed really well. Nothing ground breaking, but at least the fun factor is there, and the mechanics make things intersting. PVE after lvl 40 ramps up in difficulty and the dungeons are alot more fun. i was surprised, thinking people wouldnt equip their outfit to pvp, but yup tons. World pvp is a great addition, you see it EVERYWHERE. Combat is so fun, you tend to forget your even leveling. i could sit around and dragon pulse all day. Not to mention dragon pulse (like your flight paths in other games) is amazing. PVE sub 40 is pretty simple stuff, yet the cutscenes (amazing)and voiceovers are a nice addition. I know this is a bit old thread, but i've played both so heres my thoughts: The two are VERY different MMOs, so opinions will vary greatly. I prefer BDO solely because I love being immersed in a world that feels real. PvP is currently thriving in KR apparently. Seems to have a more balanced class design. It's hybrid action combat, and you're expected to time counters/blocks well. Makes grinding tolerable and even fun.ī&S's combat is more about timing. AI is not very challenging, but it's very enjoyable to pull a huge group and just decimate them. Doesn't have much when it comes to interesting PvE content and progression)īlade & Soul = Themepark (very linear game design, exciting PvP that greatly rewards those with skill, decent PvE (it has a enjoyable story as well!).īDO's combat is more similar to Vindictus. I WILL IGNORE YOU IF YOU DON'T.īlack Desert = Sandpark (linear questing/leveling, but more focused on being immersed in the world and doing every day things like fishing, trading, territory guild vs guild, horse taming, farming, etc.
#Scarlet blade end game costumes mods
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#Scarlet blade end game costumes free
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